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Good Old Fashioned Family Fun |
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Mindy M. Peirce
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Friday, 18 May 2007 |
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Who has time to spend hours playing board games anymore?
Hasbro, the nation’s largest game company, recently released
some of its classic games in new and abbreviated formats. Monopoly Express, Scrabble Express and Sorry Express
are designed to be played in less than 20 minutes.
This is the first new product announcement that I have been
really excited about in a long time.
Yes, I know I am a nerd. But in
this age where family time is in competition with computers, video games and
television, playing board games is a great way for families to reconnect. Board games also provide an opportunity to
teach valuable lessons about honesty and good sportsmanship. I try to have a family game night on a
regular basis. But when I have roughly
two hours between when I get home and when my son goes to bed (not unusual for
any working parent), and we have to fit in dinner, homework and others tasks,
spending an hour playing a game is simply not feasible.
Kudos to Hasbro for recognizing this consumer need and for
allowing me to squeeze in – in the words of Clark W. Griswold – some “good old
fashioned family fun.”
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But it gets me spinning: What I've found in most cases is how board games force us to move outside of our normal modes of discourse and conversation. When we submit to the tiny universe of the board game, that group submission seems to have some impact on our capacity for empathy as well as the willing suppression of other group dynamic stresses. (Who cares if Johnny left his milkshake in the car all weekend? I just rolled double 6s and scored free parking!)
People are essentially hungry for connection to one another. Internet culture has elevated the status of the nerd, and I'm reminded of pre-massively online multiplayer games in which dorks (read: me) would sit around not only playing Role Playing Games, but also creating our own together.
(Yes, yes. Line break for the laughing to subside.)
But what I'm wondering is: Will people become so hungry for their connection fix that they'll want to start to translate their Second Life existence into... say... a Third Life? I.e. back to the real world with new perspective? They already enjoy media-customized versions of old school games. (See: The Simpson's Monopoly).
It's not the "bored" game any more, kids. Now pay up for rent on Boardwalk whilst I take a card from the Community Chest.
E.