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In 1984, the Apple Macintosh brought the humble mouse widespread fame in the personal computing marketplace. By the looks of things, Apple may just be the big cat that puts the mouse out of its misery. Will your next Mac be the first computer to abandon the tried and true mouse interface entirely?
Apple’s recent interface development path is beginning to
differentiate the Apple brand for consumers in ways that transcend the
“feature” set and move into the physical way that consumers interact with the
product. The iPhone and iPod Touch
finally incorporate innovative touch-based interface ideas that Bruce
Tognazzini has been talking about
on AskTog.com for nearly 7 years. With
the coming release of the Leopard operating system (OS X 10.5), a host of other
brilliant operating system features are coming up.
It’s in the discussion of Leopard that Jobs makes a number
of interesting remarks about interface :
“But Mr. Jobs said he was struck by the success of the
multitouch interface that is at the heart of the iPhone version of the OS X.
This allows a user to touch the screen at more than one point to zoom in on a
portion of a photo, for example.
“People don’t understand that we’ve invented a new class of
interface,” he said.
He contrasted it with stylus interfaces, like the approach
Microsoft took with its tablet computer. That interface is not so different
from what most computers have been using since the mid-1980s.
In contrast, Mr. Jobs said that multitouch drastically
simplified the process of controlling a computer.
There are no “verbs” in the iPhone interface, he said,
alluding to the way a standard mouse or stylus system works. In those systems,
users select an object, like a photo, and then separately select an action, or
“verb,” to do something to it.”
Jobs’ desire to “de-verb” interface clarifies the idea that
for years we’ve been using the mouse or the stylus to interact with software
commands through language, rather than actually doing the action in
question. If your next Mac’s entire
screen is a touch screen (and is accompanied by a corresponding set of physical
movements versus “commands”), Apple will have removed a subtle but extant
barrier between you and their product.
But why is this relevant to the brand? We’ve long lauded Apple’s product design as a
differentiator and clear identity marker for the Apple brand. Without its design, Apple would be competing
on roughly the same field as Sony, Compaq, Dell, and a host of other hardware
platforms that have all the aesthetic elegance of a Las Vegas brothel.
As much as an expanded multitouch interface is about
usability, it is also about bringing consumers closer to the Apple brand. Moving from “click object > click verb”
interface to multitouch interface integrates product design with end-user
physicality in an entirely new way. It
is both a differentiator Apple and a facilitator of the product-consumer
connection.
Though the mouse may not disappear yet, it’s worth noting
that Apple’s investing significant interest in a new sort of physicality. “Think different” may be set for “touch
different” in the next few years.
**to read more articles by this author, click on the name under the headline**
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http://id-o.de/2007/10/22/next-generation-user-interface-no-verbs/
But I don't think they are going to kill the mouse, Touch screens are horrible on a desk, your arm hurts badly after twenty minutes :-)